New Update (12/12)
This new update replaces the linear level progression of the previous version with a sandbox mode that lets you spawn enemies.
Major changes include:
The replacement of dashing with diving
No one noticed that pressing shift in the previous versions would give you a tiny burst of speed, which was intended to help you dodge enemy attacks.
I replaced it with a dive, which is triggered when you crouch immediately after jumping. You gain a speed increase, which both improves your jumping distance and MAKES YOU IMMUNE TO ENEMY GUNFIRE! Diving is essential for quick map movement and surviving encounters with armed enemies!
New enemy type : Agents
although their AI is not completed yet, agents are faster, tougher,and although they can't use any weapons yet, will use their lighting reflexes to TRY DODGING ATTACKS -- whether it's an incoming fist or incoming bullet.
Dual wielding has been temporarily disabled. I broke it.
Files
Get Madness Combat FPS: Fueled by Hot Dogs
Madness Combat FPS: Fueled by Hot Dogs
Status | On hold |
Author | almost_friday |
Genre | Shooter |
Tags | 3D, Difficult, First-Person, FPS, Gore, Low-poly, madness, Short, Singleplayer, Unity |
Languages | English |
More posts
- Speedrun.com!Oct 10, 2023
- Speedrunner Build!Oct 01, 2023
- Newgrounds Version releasedSep 25, 2023
- Madness Day 2023 Testing!Sep 19, 2023
- August UpdateAug 03, 2023
- July 20 UpdateJul 20, 2023
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